

Signal to Noise (UK)
"Signal to Noise" is the moniker of Brighton based emerging artists Oliver Wilshen and Niall Quinn. Their current practice investigates the creative potential that obsolete media technologies have to offer, specifically the magnetic audiotape format. Their residency will see further development of an interactive sound installation based on a previous work entitled Analogue Tape Glove.

Tommaso Dolcetta Capuzzo (UK/Italy)
Tommaso Capuzzo is studying for a PhD in anthropology/performance art at Goldsmiths on pervasive games, as spaces of creativity and experimentation in social/cultural interaction. AT 20WR he will work on the development or a pervasive game based around players constructing situations which may improve and transform the environment they are living in.

Sarah Waterson (Australia)
Sarah Waterson is an Australian artist who has worked in new media for nearly 20 years. Her residency will further develop a current project, Laika’s Dérive - an exploration about interspecies communication and knowledge (specifically between dogs and humans). During the residency Sarah will further develop the data visualisation and locative mapping system for dogs and develop strategies for the community participation component.

Dan Dixon (UK)
Dan Dixon is a Senior Lecturer at the University of West of England, currently working on a PhD titled Playing with Reality: An Aesthetic Framework for Understanding Pervasive Games. His residency will involve a critical exploration and discussion on the subject of mixed reality games, constructing a framework, using empirical evidence, for understanding these (bringing in the context, environment, culture and technological interaction).

Sugar Beast Circus (UK)
Sugar Beast Circus are a collective of artists, performers and designers with a shared vision to create work that broadens the scope of interdisciplinary work and to break down the barrier between theatre, gallery and big-top. During their residency they will look at how accelerometer devices can create an interactive relationship between a performer’s extreme skill and live animation. Spefically how accelerometers as hand held device or interface could enable audiences to influence performer movement, video animation and the outcome of the experience.

Invisible Flock (UK)
Member of Invisible Flock Ben Eaton, undertook a residency at 20WR in 2010. This second stage of the residency with his Leeds-based company Invisible Flock is for a period of research and development for a prototype, citywide game utilising RFID technology and user generated content. The project is currently in partnership (funding pending) with Impressions Gallery Bradford, Culture Company and Bradford University for October 2011.