RESEARCH & Internships

Research

Blast Theory has a range of strong relationships with research organisations in the UK and the EU. The group has worked with the Mixed Reality Lab at the University of Nottingham since 1997, one of the longest and deepest collaborations between an artists’ group and a university in the world. The collaboration has yielded Desert Rain, Can You See Me Now?, Uncle Roy All Around You, I Like Frank, Day Of The Figurines, a range of awards and over a dozen published papers.

The group has participated in research projects such as eRENA, Equator, IPerG and Participate. IPerG – the Integrated Project on Pervasive Gaming – is an EU project with 9 partners (including Sony Net Services, Nokia, the Swedish Institute of Computer Science) that runs from 2004-2008. The project explores how games that extend temporally, spatially or socially might develop. More information is at www.pervasive-gaming.org.

Participate is a DTI and EPSRC funded project with 6 partners (including British Telecom, Microsoft Research and the BBC) that runs from 2006-2008. The project will build and roll out a mass participation science project with an environmental theme taking advantage of the proliferation of mobile devices. More information is at www.participateonline.co.uk

See below for a selection of papers about Blast Theory’s work or co-authored by Blast Theory.

Selected Papers & Articles

Title Date Availability
Technology transfer present and futures in the electronic arts by Brian Degger 2008 Read Online
Day Of The Figurines by Gabriella Giannachi 2007 Read Online
The Presence Project: Introduction Blast Theory by Gabriella Giannachi 2006 Read Online
Can You See Me Now? 2006 Download

I like Frank: A Mixed Reality Game for 3G Phones

2005 Download
The Frame of The Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences 2005 Download
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game 2004

Download

Orchestrating a Mixed Reality Game ‘On the Ground’ 2004 Download
Uncle Roy All Around You: Implicating the City in a Location-Based Performance 2004 Download
Designing Interfaces for Public Places 2004 -
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game 2003 Download
Ambiguity as a Resource for Design 2003 Download
The Design and Experience of the Location-Based Performance Uncle Roy All Around You 2003 Read Online
Provoking Reflection Through Artistic Games 2003 Download

The Social Life of Uncle Roy: Executive Summary

2003 Download
Where On-Line Meets On-The-Streets: Experiences with Mobile Mixed Reality Games 2003 Download
Uncle Roy All Around You: Mixing Games and Theatre on the City Streets 2003 Download
Coping with Uncertainty in a Location-Based Game 2003 Download
Staging and Evaluating Public Performances as an Approach to CVE Research 2002 Download
Towards a Citywide Mixed Reality Performance 2002 Download

A Guide to Good Practice in Collaborative Working Methods and New Media Tools Creation, Chapter 13 - Documenting Live and Mediated Performance - The Blast Theory Case Study

by Fiona Wilkie, University of Surrey, Roehampton

2001 Read Online

The group’s biography is here.