Cybernetic-existentialism in interactive performance: strangers, being-for-others and autopoiesis

Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory

Performance-Led Research in the Wild

Technology Transfer Present and Futures in the Electronic Arts

Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich

The Design And Experience Of The Location-Based Performance Uncle Roy All Around You

Pushing the boundaries of interaction in public

The Frame of The Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences

Uncle Roy All Around You: Implicating the City in a Location-Based Performance

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game

The Threshold of the real: A Site for Participatory Resistance in Blast Theory’s Uncle Roy All Around You (2003)

The Threshold of the real: A Site for Participatory Resistance in Blast Theory’s Uncle Roy All Around You by Kate Adams

Uncle Roy All Around You: Mixing Games and Theatre on the City Streets

The Social Life of Uncle Roy: Executive Summary

Provoking Reflection Through Artistic Games

The Design and Experience of the Location-Based Performance Uncle Roy All Around You