Where were you in 1997?

By Nick Tandavanitj
A performer interviewing a member of the public in Safehouse

“It’s not ‘natural’ to speak well, eloquently, in an interesting, articulate way.

Holding audiences to account

By Nick Tandavanitj
A woman in the city at night is about to record a message on a headset

“Questions and answers depend on a game – a game that is at once pleasant and difficult – in which each of the two partners takes pains to use only the rights given him by the other and by the accepted form of dialogue.

I could ask you anything

By Nick Tandavanitj

Ju has been at the heart of Blast Theory since the very beginning, so with Ju’s move to creating work independently, it seemed like a good time to think about how Blast Theory ticks.

The things that made us: The Red Dot

By Ju Row Farr
Uncle Roy 2

Many of our works have high thresholds to entry: sometimes novel structures or difficult ideas; sometimes ways of using everyday devices just a little ‘off’ from what we mostly use them for.

The things that made us: Front of House

By Nick Tandavanitj

Our first project using mobile devices with audiences was Uncle Roy All Around You in 2003.

20 years of Blast Theory and Mixed Reality Lab

By Guest Blogger
Promotional image for Desert Rain (1999). A white woman standing in a big parka coat. Behind them is a projector featuring a image of a desert. CGI numbers overlay the image.

From VR warfare installations, to interrogations at the Venice Biennale about political violence, our work with the University of Nottingham’s Mixed Reality Lab has produced 12 new works since the nineties.

Blast Theory and Mixed Reality Lab in conversation

By Dan Lamont
Uncle Roy 2

 

 

Our development as a group of artists working with technology has been made possible by, to our knowledge, the longest and deepest collaboration between an artists’ group and a university in the world.