News/November 2016

As part of How We Get To Next’s The Power of Play month, Matt Locke takes a look at key Blast Theory projects and how – in contrast to most games – the projects are not about superpowers but about the politics of power.

Ranging from early projects such as Kidnap – before the days of social media – to our recent immersive theatre show Operation Black Antler , Matt explains how play can be a useful mechanism for exploring our personal boundaries as opposed to pure mindless escapism.

Games are a space to explore wildly different behaviors and identities, but precious few use this space to ask us to reflect on ourselves.

Read the full piece here.

Matt Locke is the Director of, runs and

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