2097: We Made Ourselves Over
Answer the call. A Tesla pulls up beside you. A visitor from the future asks you to get in.
Go undercover for one night to infiltrate a protest group on the fringes of society. What will you do when the power is in your hands?
Karen is a life coach and she is friendly. Too friendly.
Dial Ulrike And Eamon Compliant
Enter a world of bombings and kidnappings in this tense work about political violence.
A live transmission from the streets of Manchester.
The Thing I’ll Be Doing For The Rest Of My Life
A crowd of people drag a trawler out of the water and through the streets of Nagoya.
A disrespectful response to the Blast Theory archive. Take your pick from scores of VHS tapes scattered on the rug. Load them into nine players and get mixing.
An online game of stealth, cunning and adventure. Jump onboard with a team of illuminated runners live from the streets as they roam the city trying to film each other.
Ring the number on the wall and take a personal tour through the renovated Royal Albert Memorial Museum in Exeter.
An interactive archive of recordings from Rider Spoke.
Take a walk in the woods and look for Seamus.
An SMS game for up to 400 players that lasts three hours.
Step into a bank heist as you walk through the city.
Ulrike And Eamon Compliant
Adopt the role of a terrorist as you walk through the city en route to an interrogation in a hidden room.
You Get Me is a documentary game about understanding, mediation and place. It connects two sites that although they are only five miles apart geographically are separated by a much larger cultural gulf.
Cyclists explore the city, recording stories about their lives and listening to other people’s.
Day Of The Figurines is a massively multiplayer game for text messaging, set in a fictional town that is littered, dark and underpinned with steady decay.
Search for Frank in the world’s first 3G mixed reality game.
A game in which online and street players collaborate to find Uncle Roy before being invited to make a commitment to a stranger.
Can You See Me Now? – Installation
An interactive installation first presented at Ars Electronica in 2003.
A video work shot at night on the streets of London and – during a heavy fog – in Karlsruhe in Germany.
A location based game of chase played online and on the streets.
An interactive installation of hand made pornographic books. Visitors decide how much or how little of an explicit image they wish to see.
A collaborative, mixed reality war game.
A play about time travel and déjà vu seen through the unreliable lens of digital video.
The winners of a lottery get kidnapped.
“What are your top ten favourite songs of all time? What are the secrets that you have never told to any other human being? We want to know. And in return we will tell you our own answers.”
An advert for kidnapping shown in cinemas.
Four people step out to reveal themselves through ten treasured songs, play acting, sexual exchanges and dancing.
A four room installation at Kunstlerhaus Bethanien in Berlin centred on an interview with each visitor about kidnapping.
On a stage 12m wide and 2m deep stands a bulky middle aged man in a New York cop’s uniform.