Visit the 2097: We Made Ourselves Over site to watch the films and learn more about the research process. 2097: We Made Ourselves Over explores the belief that everyone has the power to act and influence the future – uncovering the unnerving and exhilarating idea that anything is possible. Inspired by the respective histories of communities… Read more »
Branch
Organised by a game mistress or master, it involves four players and five local people within a pre-set game area, where the players can go out alone or with a friend. It lasts for an hour and can be played over and over again by many more people. Players receive tips and a map to… Read more »
My One Demand
Over the course of a single sunset, as the shadows lengthen, My One Demand takes a slice through Toronto. Starting with a baby in the arms of a woman walking out of Toronto General Hospital, we follow seven people – one at a time – as they move through the city as darkness falls. Each… Read more »
Karen
Download Karen now by searching ‘Karen’ in your app store. Karen is a system that gets to know you. She/it uses data about your behaviour – whether freely given or obtained by monitoring – to give you an experience that is personalised, adaptive and intriguing. You have calls with Karen once or twice a day…. Read more »
Digital Voices
DIVO: Digital Voices unites three European organisations Blast Theory (UK), The Patchingzone (NL) and Translocal (FI) working at the leading edge of digital and interactive media to investigate new ways of working with young people and mobile media. Through research and practical public outcomes, DIVO: Digital Voices provided a platform for meaningful exchange and created… Read more »
The Thing I’ll Be Doing For The Rest Of My Life
Later a crane lifts the boat onto a lorry at the Nagoya Port and it is driven into the city centre at midnight. Crowds gather to watch along the route and as the lorry arrives at the park, the boats’ final resting place. People bring food and drink, make videos, photos, hang out, worry and… Read more »
Atomic – Performance
This work was performed twice. First, on the day that Princess Diana died, in a sweltering gallery at the Kunstlerhaus Bethanien in Berlin. Matt, Ju and Nick were joined by Will Kittow. A second version, in which Jamie Iddon replaced Will was shown at CASCO in Utrecht. In both versions the performers introduced their favourite… Read more »
Kidnap
Kidnap, a work about control and consent, was inspired by the notorious Spanner Trial in which consenting sadomasochists were convicted and sent to prison. The project launched to the press and public on 15 May 1998 and registration was open to any resident of England and Wales. Each entrant paid a fee of £10 and… Read more »
Can You See Me Now?
This project was the second major collaboration with the Mixed Reality Lab at the University of Nottingham after Desert Rain. It was developed during a long period of research and development in London and Nottingham exploring Global Positioning Systems and wireless networking. Can You See Me Now? takes the fabric of the city and makes… Read more »
Uncle Roy All Around You
The city is an arena where the unfamiliar flourishes, where the disjointed and the disrupted are constantly threatening to overwhelm us. It is also a zone of possibility; new encounters. Building on Can You See Me Now? the game investigates some of the social changes brought about by ubiquitous mobile devices, persistent access to a… Read more »
Single Story Building, Tate Online
In this interactive work, the participant drills through two thousand either/or questions. Starting with the question ‘Urban or Rural?’, the piece moves from the expansive into the cloistered, finally arriving at a secret and private space. Reminiscent of ’10×10′ by Charles and Ray Eames, it uses this swoop in scale to explore the taste of… Read more »
You Get Me
A description of the work The development of the work was supported by Caitlin Newton Broad who visited a huge range of community groups, colleges and arts organisations in the East End to invite young people to a series of workshops at the Urban Adventure Base over the summer of 2008. Eight people were chosen… Read more »
I’d Hide You
I’d Hide You originates from a research project into Outside Broadcasting funded by the Technology Strategy Board. We worked with London TV company Somethin’ Else and the University of Nottingham to develop a low cost interactive platform for Outside Broadcasting. At the end of the twelve months we wanted to create a simple game that… Read more »