Intermezzo: play trajectories in mixed reality worlds

Letting the Truth Get in the Way of a ‘Good’ Story: Spectating Solo and Blast Theory’s Rider Spoke

Aesthetics of Interaction in Digital Art

Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory

Locating Experience – Touring a Pervasive Performance

Lessons from Touring a Location-Based Experience

The Documentation and Archiving of Mixed Media Experiences: the Case of Rider Spoke

Rider Spoke and New Frontiers in Performance