Performance-Led Research in the Wild

Technology Transfer Present and Futures in the Electronic Arts

Can You See Me Now?

Designing Interfaces for Public Places

Orchestrating a Mixed Reality Game ‘On the Ground’

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game

Coping with Uncertainty in a Location-Based Game

Where On-Line Meets On-The-Streets: Experiences with Mobile Mixed Reality Games

Provoking Reflection Through Artistic Games

Staging and Evaluating Public Performances as an Approach to CVE Research

Towards a Citywide Mixed Reality Performance