2019
Temporal Expansion in Blast Theory’s “Day of the Figurines”
2013
Performance-Led Research in the Wild
2011
Creating the Spectacle – Designing Interactional Trajectories through Spectator Interfaces
2009
Temporal Convergence in Shared Networked Narratives: The Case of Blast Theory’s Day of the Figurines
2008
Guess A Who, Why, Where, When?: The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game
2007
Day of the Figurines – A Slow Narrative-Driven Game for Mobile Phones Using Text Messaging
2007
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones
2007
Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich
2007
Addressing Mobile Phone Diversity in Ubicomp Development
2006
Pervasive Presence: Blast Theory’s Day Of The Figurines
2003
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
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Blast Theory