Performance-Led Research in the Wild

Creating the Spectacle – Designing Interactional Trajectories through Spectator Interfaces

Guess A Who, Why, Where, When?: The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game

Day of the Figurines – A Slow Narrative-Driven Game for Mobile Phones Using Text Messaging

Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones

Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich

Addressing Mobile Phone Diversity in Ubicomp Development

Pervasive Presence: Blast Theory’s Day Of The Figurines

The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game