2017
Cybernetic-existentialism in interactive performance: strangers, being-for-others and autopoiesis
2013
Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory
2013
Performance-Led Research in the Wild
2008
Technology Transfer Present and Futures in the Electronic Arts
2007
Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich
2006
The Design And Experience Of The Location-Based Performance Uncle Roy All Around You
2005
Pushing the boundaries of interaction in public
2005
The Frame of The Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
2004
Uncle Roy All Around You: Implicating the City in a Location-Based Performance
2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
2003
The Threshold of the real: A Site for Participatory Resistance in Blast Theory’s Uncle Roy All Around You (2003)
2003
The Threshold of the real: A Site for Participatory Resistance in Blast Theory’s Uncle Roy All Around You by Kate Adams
2003
Uncle Roy All Around You: Mixing Games and Theatre on the City Streets
2003
The Social Life of Uncle Roy: Executive Summary
2003
Provoking Reflection Through Artistic Games
2003
The Design and Experience of the Location-Based Performance Uncle Roy All Around You
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