A Strong Couple New Media and Socially Engaged Art

Intermezzo: play trajectories in mixed reality worlds

A critical study of physical participation in Blast Theory’s Can You See Me Now?

Aesthetics of Interaction in Digital Art

Performance-Led Research in the Wild

Technology Transfer Present and Futures in the Electronic Arts

Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich

Can You See Me Now?

Pushing the boundaries of interaction in public

Designing Interfaces for Public Places

Orchestrating a Mixed Reality Game ‘On the Ground’

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game

Informing the Evaluation of Can You See Me Now? in Rotterdam

Coping with Uncertainty in a Location-Based Game

Where On-Line Meets On-The-Streets: Experiences with Mobile Mixed Reality Games

Provoking Reflection Through Artistic Games

Can You See Me Now? A Citywide Mixed-Reality Gaming Experience

Staging and Evaluating Public Performances as an Approach to CVE Research

Towards a Citywide Mixed Reality Performance