2017
A Strong Couple New Media and Socially Engaged Art
2017
Intermezzo: play trajectories in mixed reality worlds
2014
A critical study of physical participation in Blast Theory’s Can You See Me Now?
2013
Aesthetics of Interaction in Digital Art
2013
Performance-Led Research in the Wild
2008
Technology Transfer Present and Futures in the Electronic Arts
2007
Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich
2005
Pushing the boundaries of interaction in public
2004
Designing Interfaces for Public Places
2004
Orchestrating a Mixed Reality Game ‘On the Ground’
2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
2003
Informing the Evaluation of Can You See Me Now? in Rotterdam
2003
Coping with Uncertainty in a Location-Based Game
2003
Where On-Line Meets On-The-Streets: Experiences with Mobile Mixed Reality Games
2003
Provoking Reflection Through Artistic Games
2002
Can You See Me Now? A Citywide Mixed-Reality Gaming Experience
2002
Staging and Evaluating Public Performances as an Approach to CVE Research
1999
Towards a Citywide Mixed Reality Performance
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