Where were you in 1997?
“It’s not ‘natural’ to speak well, eloquently, in an interesting, articulate way.
Holding audiences to account
“Questions and answers depend on a game – a game that is at once pleasant and difficult – in which each of the two partners takes pains to use only the rights given him by the other and by the accepted form of dialogue.
The things that made us: Streaming
In 1998, we created our first project available online: Kidnap.
The things that made us: the pre-mortem
We often make risky projects.
Blast Theory turns 30
So, Blast Theory is 30 years old.
Blast Theory video
Blast Theory has a long history of making social and political work, drawing on popular culture, performance, technology and games.
Cables, connectivity and Toronto.
My One Demand may be our most ambitious project to date – I feel like I’ve said this before, but this is certainly pushing all of our boats way out.