Attention Please! Changing Modes of Engagement in Device-Enabled One-to-One Performance Encounters
I’d Hide You: Performing Live Broadcasting in Public
Fictionality and Ontology: Ulrike and Eamon Compliant by Dr. Alison Gibbons
Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory
Performance-Led Research in the Wild
Act Natural: Instructions, Compliance and Accountability in Ambulatory Experiences
Creating the Spectacle – Designing Interactional Trajectories through Spectator Interfaces
Locating Experience – Touring a Pervasive Performance
Lessons from Touring a Location-Based Experience
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
The Documentation and Archiving of Mixed Media Experiences: the Case of Rider Spoke
Technology Transfer Present and Futures in the Electronic Arts
Guess A Who, Why, Where, When?: The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game
Professor Tanda: Greener Gaming And Pervasive Play
Day of the Figurines – A Slow Narrative-Driven Game for Mobile Phones Using Text Messaging
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones
Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich
Addressing Mobile Phone Diversity in Ubicomp Development
Rider Spoke and New Frontiers in Performance
Supporting the Spectacle: Extending the Scope of the Tangible Interface
Pervasive Presence: Blast Theory’s Day Of The Figurines
Can You See Me Now?
The Design And Experience Of The Location-Based Performance Uncle Roy All Around You
SuperGaming: Ubiquitous Play and Performance for Massively Scaled Community
Designing Cross Media Games
The Frame of The Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
I like Frank: A Mixed Reality Game for 3G Phones
Designing Interfaces for Public Places
Uncle Roy All Around You: Implicating the City in a Location-Based Performance
Orchestrating a Mixed Reality Game ‘On the Ground’
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
The Threshold of the real: A Site for Participatory Resistance in Blast Theory’s Uncle Roy All Around You by Kate Adams
Informing the Evaluation of Can You See Me Now? in Rotterdam
Coping with Uncertainty in a Location-Based Game
Uncle Roy All Around You: Mixing Games and Theatre on the City Streets
Where On-Line Meets On-The-Streets: Experiences with Mobile Mixed Reality Games
The Social Life of Uncle Roy: Executive Summary
Provoking Reflection Through Artistic Games
The Design and Experience of the Location-Based Performance Uncle Roy All Around You
Ambiguity as a Resource for Design
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
Computer Supported Collaborative Play
Staging and Evaluating Public Performances as an Approach to CVE Research
Pushing Mixed Reality Boundaries
A Guide to Good Practice in Collaborative Working Methods and New Media Tools Creation
Article exploring the documentation of site specific work using Desrt Rain as an example.