TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals

Designing for Trust: Autonomous Animal – Centric Robotic & AI Systems

Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement

Designing for interpersonal museum experiences

Hybrid Museum Experiences

GIFT: Hybrid Museum Experiences through Gifting and Play

From Sharing To Gifting: A web app for deepening engagement

Designing hybrid gifts

Temporal Expansion in Blast Theory’s “Day of the Figurines”

The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories

Blast Theory’s Karen Exploring the ontology of technotexts

Unsettling the ‘friendly’ gaze of dataveillance: the dissident potential of mediatised aesthetics in Blast Theory’s Karen

A Strong Couple New Media and Socially Engaged Art

Intermezzo: play trajectories in mixed reality worlds

Cybernetic-existentialism in interactive performance: strangers, being-for-others and autopoiesis

Attention Please! Changing Modes of Engagement in Device-Enabled One-to-One Performance Encounters

The Audience Is the Message: Blast Theory’s App-Drama Karen

Letting the Truth Get in the Way of a ‘Good’ Story: Spectating Solo and Blast Theory’s Rider Spoke

Works of Game: On the Aesthetics of Games and Art

I’d Hide You: Performing Live Broadcasting in Public

Reigning Territorial Plains—Blast Theory’s ‘Desert Rain’

A critical study of physical participation in Blast Theory’s Can You See Me Now?

Fictionality and Ontology: Ulrike and Eamon Compliant by Dr. Alison Gibbons

Aesthetics of Interaction in Digital Art

Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory

Performance-Led Research in the Wild

A conversation on engagement, authorship, interstitial spaces and documentary: Matt Adams, twenty years of Blast Theory

Act Natural: Instructions, Compliance and Accountability in Ambulatory Experiences

Creating the Spectacle – Designing Interactional Trajectories through Spectator Interfaces

Locating Experience – Touring a Pervasive Performance

Lessons from Touring a Location-Based Experience

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation

The Documentation and Archiving of Mixed Media Experiences: the Case of Rider Spoke

Temporal Convergence in Shared Networked Narratives: The Case of Blast Theory’s Day of the Figurines

Technology Transfer Present and Futures in the Electronic Arts

Guess A Who, Why, Where, When?: The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game

Professor Tanda: Greener Gaming And Pervasive Play

Digital Performance, A History of New Media in Theatet, Dance, Performance Art, and Installation

Day of the Figurines – A Slow Narrative-Driven Game for Mobile Phones Using Text Messaging

Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones

Blast Theory – The Politics and Aesthetics of Interactivity by Natasha Lushetich

Addressing Mobile Phone Diversity in Ubicomp Development

Rider Spoke and New Frontiers in Performance

Supporting the Spectacle: Extending the Scope of the Tangible Interface

Pervasive Presence: Blast Theory’s Day Of The Figurines

Can You See Me Now?

The Design And Experience Of The Location-Based Performance Uncle Roy All Around You

Pushing the boundaries of interaction in public

SuperGaming: Ubiquitous Play and Performance for Massively Scaled Community

Designing Cross Media Games

The Frame of The Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences

I like Frank: A Mixed Reality Game for 3G Phones

Designing Interfaces for Public Places

Uncle Roy All Around You: Implicating the City in a Location-Based Performance

Orchestrating a Mixed Reality Game ‘On the Ground’

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game

The Threshold of the real: A Site for Participatory Resistance in Blast Theory’s Uncle Roy All Around You (2003)

The Threshold of the real: A Site for Participatory Resistance in Blast Theory’s Uncle Roy All Around You by Kate Adams

Informing the Evaluation of Can You See Me Now? in Rotterdam

Coping with Uncertainty in a Location-Based Game

Uncle Roy All Around You: Mixing Games and Theatre on the City Streets

Where On-Line Meets On-The-Streets: Experiences with Mobile Mixed Reality Games

The Social Life of Uncle Roy: Executive Summary

Provoking Reflection Through Artistic Games

The Design and Experience of the Location-Based Performance Uncle Roy All Around You

Ambiguity as a Resource for Design

The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game

Can You See Me Now? A Citywide Mixed-Reality Gaming Experience

Computer Supported Collaborative Play

Staging and Evaluating Public Performances as an Approach to CVE Research

Staged Mixed Reality Performance ”Desert Rain” by Blast Theory

Pushing Mixed Reality Boundaries

A Guide to Good Practice in Collaborative Working Methods and New Media Tools Creation

Article exploring the documentation of site specific work using Desrt Rain as an example.

Towards a Citywide Mixed Reality Performance